Path of the Totem Warrior (Raptor) (SRD)

Some barbarians hail from cultures that revere birds of prey, such as eagles, hawks, falcons, or owls. These barbarians wear the totems of their tribe, often incorporating feathers or claws from these revered animals. The raptor spirit infuses their rage with supernatural energies.

Raptor Totem Spirit

Starting at 3rd level, while raging, other creatures have disadvantage on opportunity attacks against you and you can use the Dash action as a bonus action.

Aspect of the Raptor

Beginning at 6th level, you can see up to 1 mile away with no difficulty and discern fine details as though looking at something at one tenth of the actual distance. Dim light doesn’t impose disadvantage on your Wisdom (Perception) checks.

Raptor Spirit Walker

At 10th level and higher, you can cast the commune with nature spell as a ritual. When cast, a spirit bird appears, providing keen insights into the regional territory and nearby creatures.

Raptor Attunement

Starting at 14th level, while raging, you can use a bonus action to fly up to your current speed without provoking opportunity attacks. You must land at the end of your turn or fall.