Path of the Totem Warrior (Tiger) (SRD)

Some barbarians come from tribes deeply connected to the grace and ferocity of tigers. Adorned with totems, fangs, and stripes mimicking their totem animal, they move with a predatory grace. The totem tiger spirit fills their rage with swiftness and lethal precision.

Tiger Totem Spirit

Starting at 3rd level, when you make a jump, you can cover a distance equal to your speed without needing a running start. Additionally, you gain proficiency in the Acrobatics skill if you do not already have it. If you do, you gain expertise in the Acrobatics skill instead.

Aspect of the Tiger

Beginning at 6th level, your senses sharpen as if you were a tiger. You gain darkvision up to 60 feet or extend existing darkvision by 30 feet. Additionally, you gain advantage on Wisdom (Perception) checks that rely on hearing or smell.

Tiger Spirit Walker

At 10th level and higher, you can cast the commune with nature spell as a ritual. When cast, a spirit tiger appears to convey information about the surrounding territory.

Tiger's Pounce

Starting at 14th level, if you move at least 20 feet in a straight line towards an enemy and hit them with a melee weapon attack on the same turn, the target must make a Strength saving throw (DC = 8 + your proficiency bonus + your Strength modifier) or be knocked prone. If the target is knocked prone, you can make one additional melee weapon attack against them as a bonus action.