Aardwolf Skeleton
Robin
(10 XP)
Robinloft Estimated
CR
0
Armor Class
13
Hit Points
5 (1d6+2)
Speed
30 ft.
STR
9
(-1)
DEX
16
(+3)
CON
15
(+2)
INT
2
(-4)
WIS
8
(-1)
CHA
5
(-3)
Saving Throws
—
Skills
—
Damage Vulnerabilities
bludgeoning
Damage Immunities
poison
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 9
Languages
—
Environments
desert, forest, grassland, hill
Actions
Bite.
Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
Skeletons
A skeleton is a corpse, stripped of the flesh and soft tissues, and raised as an undead creature animated by necromantic magic. Skeletons do not appear to have a will of their own but attack the living in crude imitation. The skeleton of a humanoid is likely to be equipped with a weapon, while a beast raised as a skeleton is likely to attack with a bite or bony claws. They are sometimes encountered as servants of a necromancer, whose simple commands they follow, but are also found in isolation, haunting a crypt, graveyard, or ruin which they defend mindlessly.
Aardwolf Skeleton
Not yet described
Duplication and Templates
Aardwolf Skeleton (Robin) has been modified from other monsters.
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