Illustration Xan Drake

Abbanith Giant

Tome of Beasts 2
Challenge 3
(700 XP)
Robinloft Estimated CR 3
Large giant, neutral
Armor Class 13 (natural armor)
Hit Points 76 (9d10+27)
Speed 40 ft., burrow 30 ft.
STR
20 (+5)
DEX
9 (-1)
CON
17 (+3)
INT
10 (+0)
WIS
13 (+1)
CHA
11 (+0)
Saving Throws Str +7, Con +5
Skills
Senses tremorsense 120 ft., passive Perception 11
Languages Giant, Primordial (Terran)
Environments
One with the Earth.

The abbanith giant can detect the flows and rhythms of the earth—including things that interfere with these rhythms, such as earthquakes and magical anomalies. As a result, the abbanith giant can’t be surprised by an opponent that is touching the ground. In addition, the giant has advantage on attack rolls against constructs and elementals made of earth or stone.

Siege Monster.

The giant deals double damage to objects and structures and triple damage to objects and structures made of earth or stone.

Actions

Multiattack. The abbanith giant makes two thumb claw attacks.
Thumb Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.

Reactions

Earth Counter (Recharge 6). When a creature the abbanith can see within 30 feet of it casts a spell, the abbanith counters it. This reaction works like the counterspell spell, except the abbanith can only counter spells that directly affect or create earth or stone, such as stone shape, wall of stone, or move earth, and it doesn’t need to make a spellcasting ability check, regardless of the spell’s level.

Abbanith Giant

Not yet described

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