Illustration Xan Drake

Alchemical Apprentice

Creature Codex
Challenge 1
(200 XP)
Robinloft Estimated CR 2
Small ooze, unaligned
Armor Class 11 (natural armor)
Hit Points 63 (14d6+14)
Speed 10 ft., climb 10 ft.
STR
13 (+1)
DEX
6 (-2)
CON
13 (+1)
INT
16 (+3)
WIS
6 (-2)
CHA
10 (+0)
Saving Throws
Skills Arcana +5
Damage Resistances acid, cold, fire, poison
Condition Immunities blinded, charmed, deafened, frightened, poisoned, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages
Environments
Absorb Potion.

The ooze can absorb any potion, oil, tincture, or alchemical draught that touches it, choosing to be affected by the substance or to nullify it.

Amorphous.

The ooze can move through a space as narrow as 1 inch wide without squeezing.

Perishable.

These oozes don’t fare well in sunlight and don’t easily endure the rigors of travel. The creature dies if it is directly exposed to sunlight for more than 1 minute. Each day it is more than 1 mile from its “birth” place, the ooze must succeed on a DC 12 Constitution saving throw or die.

Produce Potion (1/Day).

The alchemical apprentice can produce one common potion, oil, tincture, or alchemical draught each day. If no creature is there to bottle, or otherwise collect, the substance when it is produced, it trickles away and is wasted.

Actions

Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 1) bludgeoning damage.
Magical Burble. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 10 (3d6) acid, cold, fire, or poison damage.

Alchemical Apprentice

Not yet described

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