Illustration Xan Drake

Alehouse Drake

Tome of Beasts
Challenge 1/2
(100 XP)
Robinloft Estimated CR 2
Tiny dragon, chaotic neutral
Armor Class 13
Hit Points 65 (10d4+40)
Speed 40 ft., fly 80 ft.
STR
7 (-2)
DEX
16 (+3)
CON
19 (+4)
INT
11 (+0)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws Dex +5
Skills Deception +5, Insight +3, Persuasion +5
Condition Immunities paralyzed, unconscious
Senses darkvision 60 ft., passive Perception 11
Languages Common, Draconic
Environments
Forgetful Spellcasting.

When a creature fails an Intelligence, Wisdom, or Charisma saving throw against a spell cast by an alehouse drake, the creature immediately forgets the source of the spellcasting.

Innate Spellcasting. The alehouse drake's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: vicious mockery
3/day each: confusion, invisibility

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
Breath Weapon (Recharge 5–6).

An alehouse drake can burp a cloud of intoxicating gas in a 15-foot cone. A creature caught in the cloud becomes poisoned for 1 minute and must make a successful DC 14 Constitution saving throw or become stunned for 1d6 rounds.

Discombobulating Touch.

An alehouse drake can make a touch attack that grants its target +3 to Dexterity-based skill checks and melee attacks but also induces confusion as per the spell. This effect lasts for 1d4 rounds. A successful DC 13 Charisma saving throw negates this effect.

Alehouse Drake

Not yet described

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