Illustration Xan Drake

Alien

North
Challenge 7
(2,900 XP)
Robinloft Estimated CR 5
Medium monstrosity, unaligned
Armor Class 18 (natural armor)
Hit Points 58 (9d8+18)
Speed 40 ft., climb 40 ft., swim 30 ft.
STR
18 (+4)
DEX
17 (+3)
CON
14 (+2)
INT
12 (+1)
WIS
15 (+2)
CHA
9 (-1)
Saving Throws
Skills Athletics +10, Insight +8, Intimidation +2, Perception +5, Survival +5
Damage Resistances bludgeoning, piercing, slashing
Damage Immunities acid, poison
Condition Immunities charmed, exhaustion, grappled, invisible, poisoned
Senses darkvision 120 ft., passive Perception 15
Languages understands Common but can't speak
Environments
Acid Blood.

An alien’s blood is acid. Anything that comes into contact with it takes 28 (5d10) acid damage. Hitting an alien with slashing or piercing damage requires a successful Dexterity saving throw (DC 13) or take 28 (5d10) acid damage.

Alien Athletics.

An alien has advantage on Athletics checks. In addition, as a reaction an alien can reduce falling damage by 45 (5 times the number of Hit Dice).

Enhanced Senses.

The Alien can hear a normal conversation from 300 feet and a whisper at 80 feet.

Horrifying Appearance.

Each non-aberration creature that can see the alien and starts its turn within 30 feet of the alien must make a DC 14 Wisdom saving throw if the alien is not incapacitated. A creature that fails the save is frightened for 1 minute. If the saving throw fails by 5 or more, the creature also gains a short-term madness. A creature frightened by this effect can repeat the saving throw at the end of each of its turns, ending the effect on a success. A creature that makes the saving throw or ends the effect on itself is immune to this alien’s horrifying appearance for 24 hours.

Spider Climb.

The alien can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The alien can make two attacks when attacking with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Tail. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 22 (4d8 + 4) slashing damage.
Vicious Rush. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage. The alien violently rushes at a target up to twice its movement speed and attacks a target with its claws. Instead of dealing damage, the alien can grapple the target (escape DC 14).
Keening (Recharge 6).

The alien emits a high-pitched shriek. Each creature within 60 feet of it that can hear the noise must make a DC 14 Constitution saving throw. On a failure, the creature takes 10 (3d6) psychic damage and is deafened for 1 minute. A deafened creature can repeat the saving throw at the end of each of its turns, ending the deafened effect on itself on a success.

Alien

Not yet described

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