Alkonost
Creature Codex
(100 XP)
Robinloft Estimated
CR
1/4
Armor Class
12
Hit Points
17 (5d6)
Speed
20 ft., fly 40 ft.
STR
11
(+0)
DEX
14
(+2)
CON
10
(+0)
INT
7
(-2)
WIS
14
(+2)
CHA
13
(+1)
Saving Throws
—
Skills
—
Damage Resistances
lightning
Senses
darkvision 60 ft., passive Perception 12
Languages
Common
Environments
One with Wind.
An alkonost is immune to the effects of magical and natural wind, including effects that would force it to move, impose disadvantage on Wisdom (Perception) checks, or force it to land when flying. In addition, its weapon attacks do an extra 2 (1d4) lightning damage if it is within 1 mile of a lightning storm.
Actions
Claws.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
Charged Melody (Recharge 6).
The alkonost sings a beautiful melody. Each creature within 30 feet of it that can hear the melody must succeed on a DC 12 Charisma saving throw or take 7 (2d6) lightning damage the next time it moves.
Alkonost
Not yet described
Duplication and Templates
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