Alp
Creature Codex
(200 XP)
Robinloft Estimated
CR
4
Armor Class
13
Hit Points
44 (8d6+16)
Speed
30 ft.
STR
12
(+1)
DEX
16
(+3)
CON
14
(+2)
INT
10
(+0)
WIS
16
(+3)
CHA
8
(-1)
Saving Throws
—
Skills
—
Damage Resistances
cold, necrotic
Condition Immunities
charmed, exhaustion, paralyzed, unconscious
Senses
darkvision 60 ft., passive Perception 13
Languages
Common, Sylvan, Umbral
Environments
Shapechanger.
The alp can use its action to polymorph into a Small or Tiny beast it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Shadow Stealth.
While in dim light or darkness, the alp can take the Hide action as a bonus action.
Sunlight Sensitivity.
While in sunlight, the alp has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Innate Spellcasting.
The alp's innate spellcasting ability
is Wisdom
(spell save DC 13,
+5 to hit with spell attacks).
It can innately cast the following spells,
requiring no material components:
Actions
Sleeper’s Slap.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage, and, if the target was sleeping or unconscious before it was hit, it must succeed on a DC 13 Wisdom saving throw or become frightened and restrained for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the restrained condition on itself on a success. The creature must succeed on another saving throw on a following round to end the frightened condition.
Alp
Not yet described
Duplication and Templates
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