Illustration Xan Drake

Ancient Red Dragon Lich

Robin
Challenge 26
(90,000 XP)
Robinloft Estimated CR 26
Gargantuan undead, chaotic evil
Armor Class 22 (natural armor)
Hit Points 546 (28d20+252)
Speed 40 ft., climb 40 ft., fly 80 ft.
STR
30 (+10)
DEX
10 (+0)
CON
29 (+9)
INT
18 (+4)
WIS
15 (+2)
CHA
23 (+6)
Saving Throws Dex +8, Con +17, Wis +10, Cha +14
Skills Perception +18, Stealth +8
Damage Resistances necrotic
Damage Immunities fire, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 28
Languages Common, Draconic
Environments hill, mountain
Legendary Resistance (3/Day).

If the dragon fails a saving throw, it can choose to succeed instead.

Magic Resistance.

The dragon has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.
Claw. Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.
Tail. Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.
Fire Breath (Recharge 5–6).

The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.

Frightful Presence.

Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Legendary Actions

The dragon can take 3 legendary actions choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Dragons

No ear has escaped tales of the most fearsome beasts known as dragons. While many of these tales are old and these creatures are rare, dragons are quite real indeed.

Dragons appear in amazing variety, both in appearance and in temperament. Many are full of malice and greed while others are models of benevolent majesty and confident kindness. Reptile-like, most dragons are covered in scales of unusual toughness and savage beauty. Most grow ever larger as they age—in maturity reaching enormous size.

While dragons seem ready to rule all the lands, if they were so inclined, tales suggest that their ancient enmity with giants and humanoids keeps them in check. Even so, they often dominate the landscape surrounding their lairs.

Mind the Legends. Adventurers should familiarize themselves with the dangers of aggressive dragons they might encounter. While usually solitary, they are at their most defensive when guarding their lair, especially if there is a clutch of eggs. In addition to fearsome physical attacks, most dragons can use their breath as a weapon. You are advised to heed the local legends. It is best to know whether you are up against fire, lightning, icy cold, poison, acid, or some other danger.

True Dragons

While there are creatures, such as the wyvern, that are dragon-kin, a true dragon is the most majestic and formidable of beasts.

A true dragon is a reptilian creature with four legs and a pair of wings. They grow throughout their lives to enormous size and can defend themselves with a fiery, icy, poisonous, acidic or otherwise extraordinary breath weapon.

Chromatic Dragons

Chromatic dragons—vicious, greedy, and voracious—are the most feared of all dragons. They come in at least five color variants: black, blue, green, red, and white, each of which has its peculiar habitats and breath weapons.

Red Dragons

Of all dragonkind, red dragons are the most avaricious and wickedly destructive. Their minds are consumed with greed and their supremacy over the mountainous and ruinous lands they survey. Their hoards of treasure are legendary, though few will ever claim them.

A red dragon’s appearance is distinctive, with swept-back horns, a broad span of wings, and an aggressive frill along their spine. Their armor-like hide of scales is a bright scarlet as wyrmlings and matures into a deeper, more muted red as they grow into their full maturity. Their coloration gives the impression of flame, sweeping into oranges and blues on the trailing edges of their limbs and leathery wings. Whether serving as warning or intimidation, this coloration is appropriate to their nature. Their steamy, noxious breath is just a hint of the bouts of flame that they can unleash. Frightful indeed.

Ancient Red Dragon Lich

Not yet described

Duplication and Templates

Ancient Red Dragon Lich (Robin) has been modified from other monsters.

Want to make a new design starting from 'Ancient Red Dragon Lich'? Want to apply a template?