Illustration Xan Drake

Animated Clawfoot Tub

horatio.fairburn
Challenge 2
(450 XP)
Robinloft Estimated CR 2
Large construct, unaligned
Armor Class 17 (natural armor)
Hit Points 39 (6d10+6)
Speed 40 ft., swim 10 ft.
STR
15 (+2)
DEX
10 (+0)
CON
12 (+1)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
Saving Throws
Skills
Damage Resistances cold, fire
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 6
Languages
Environments
Antimagic Susceptibility.

The clawfoot tub is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the clawfoot tub must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.

False Appearance.

While the clawfoot tub remains motionless, it is indistinguishable from a normal clawfoot tub.

Actions

Multiattack. The clawfoot tub makes two claw attacks and one slam attack.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Scoop and Dump.

As an action, the clawfoot tub moves its speed in a straight line through up to two Medium or smaller targets. Each target makes a DC 12 Dexterity saving throw. On a failure, a target falls into the clawfoot tub and is carried the remainder of the distance it moves, which can include the clawfoot tub’s movement if it has any movement remaining. At the end of this movement, the targets are each dropped prone in a different empty square of the clawfoot tub’s choice within 5 feet. This is otherwise treated as a Dash action.

Animated Clawfoot Tub

Not yet described

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