Ankheg Skeleton
horatio.fairburn
(200 XP)
Robinloft Estimated
CR
1
Armor Class
12 (natural armor)
Hit Points
45 (6d10+12)
Speed
30 ft., burrow 10 ft.
STR
17
(+3)
DEX
11
(+0)
CON
15
(+2)
INT
1
(-5)
WIS
8
(-1)
CHA
5
(-3)
Saving Throws
—
Skills
—
Damage Vulnerabilities
bludgeoning
Damage Immunities
poison
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft., tremorsense 60 ft., passive Perception 9
Languages
—
Environments
forest, grassland
Actions
Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) acid damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the ankheg can bite only the grappled creature and has advantage on attack rolls to do so.
Skeletons
A skeleton is a corpse, stripped of the flesh and soft tissues, and raised as an undead creature animated by necromantic magic. Skeletons do not appear to have a will of their own but attack the living in crude imitation. The skeleton of a humanoid is likely to be equipped with a weapon, while a beast raised as a skeleton is likely to attack with a bite or bony claws. They are sometimes encountered as servants of a necromancer, whose simple commands they follow, but are also found in isolation, haunting a crypt, graveyard, or ruin which they defend mindlessly.
Ankheg Skeleton
Not yet described
Duplication and Templates
Ankheg Skeleton (horatio.fairburn) has been modified from other monsters.
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