Illustration Xan Drake

Anzu

Tome of Beasts 2
Challenge 9
(5,000 XP)
Robinloft Estimated CR 9
Large monstrosity, neutral
Armor Class 16 (natural armor)
Hit Points 152 (16d10+64)
Speed 40 ft., fly 80 ft.
STR
20 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
7 (-2)
WIS
15 (+2)
CHA
10 (+0)
Saving Throws
Skills Perception +6
Damage Resistances fire, lightning
Senses darkvision 90 ft., passive Perception 16
Languages Common, Primordial
Environments
Keen Sight.

The anzu has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The anzu makes three attacks: one with its bite and two with its talons.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 7 (2d6) lightning damage.
Talons. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Breath Weapons (Recharge 5–6).

The anzu uses one of the following breath weapons:

  • Fire Breath. The anzu exhales fire in a 60-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 45 (10d8) fire damage on a failed save, or half as much damage on a successful one.
  • Water Breath. The anzu exhales a wave of water in a 60-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw. On a failure, a creature takes 38 (11d6) bludgeoning damage and is pushed up to 30 feet away from the anzu and knocked prone. On a success, a creature takes half as much damage and isn’t pushed or knocked prone.
Lightning Relocation.

The anzu teleports up to 60 feet to an unoccupied space it can see. When it does, it briefly transforms into a bolt of lightning, flashes upwards, then crashes down unharmed at its destination. Each creature within 5 feet of the anzu’s starting location or destination must succeed on a DC 16 Dexterity saving throw, taking 14 (4d6) lightning damage on a failed save, or half as much on a successful one. A creature within 5 feet of both locations makes this saving throw only once.

Anzu

Not yet described

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