Assassin
During its first turn, the assassin has advantage on attack rolls against any creature that hasn’t taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.
If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
The assassin deals an extra 13 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the assassin that isn’t incapacitated and the assassin doesn’t have disadvantage on the attack roll.
Actions
Assassin
Not yet described
Duplication and Templates
Want to make a new design starting from 'Assassin'? Want to apply a template?