Astral Devourer
The astral devourer’s individual serpents are connected via a hive mind. It can telepathically communicate with any of its individual serpents within 1 mile of it, and it can’t be surprised.
The astral devourer has advantage on saving throws against spells and other magical effects.
The astral devourer can occupy another creature’s space and vice versa, and the devourer can move through any opening large enough for a Tiny serpent. Except via Serpent Spray and Recombine, the astral devourer can’t regain hp or gain temporary hp.
Actions
The astral devourer flings biting astral serpents outward. Each creature within 20 feet of the astral devourer must make a DC 16 Dexterity saving throw, taking 14 (4d6) piercing damage and 14 (4d6) poison damage on a failed save, or half as much damage on a successful one. The astral devourer regains hp equal to the single highest amount of piercing damage dealt by this spray.
Reactions
Astral Devourer
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