Attercroppe
Tome of Beasts 2
(100 XP)
Robinloft Estimated
CR
1
Armor Class
14
Hit Points
21 (6d4+6)
Speed
20 ft., climb 20 ft., swim 30 ft.
STR
8
(-1)
DEX
18
(+4)
CON
12
(+1)
INT
11
(+0)
WIS
13
(+1)
CHA
15
(+2)
Saving Throws
Dex +6
Skills
Acrobatics +6, Perception +5, Stealth +6
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 15
Languages
Common, Primordial (Aquan), Sylvan
Environments
Poisonous Aura.
The attercroppe radiates an aura of insidious poison that slowly pollutes any water source. in which it immerses itself. Each hour the attercroppe is fully immersed in water, its aura transforms up to 10 gallons of the water into a deadly poison. A creature that drinks this poisoned water must succeed on a DC 12 Constitution saving throw or take 10 (3d6) poison damage and become poisoned for 1 hour.
Water Invisibility.
While fully immersed in water, the attercroppe is invisible. If it attacks, it becomes visible until the start of its next turn. The attercroppe can suppress this invisibility until the start of its next turn as a bonus action.
Innate Spellcasting.
The attercroppe's innate spellcasting ability
is Charisma
(spell save DC 12,
+4 to hit with spell attacks).
It can innately cast the following spells,
requiring no material components:
At will:
poison spray
3/day each:
create or destroy water,
fog cloud
1/day each:
misty step,
suggestion
Actions
Bite.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Attercroppe
Not yet described
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