Illustration Xan Drake

Attercroppe

Tome of Beasts 2
Challenge 1/2
(100 XP)
Robinloft Estimated CR 1
Tiny fey, chaotic evil
Armor Class 14
Hit Points 21 (6d4+6)
Speed 20 ft., climb 20 ft., swim 30 ft.
STR
8 (-1)
DEX
18 (+4)
CON
12 (+1)
INT
11 (+0)
WIS
13 (+1)
CHA
15 (+2)
Saving Throws Dex +6
Skills Acrobatics +6, Perception +5, Stealth +6
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 15
Languages Common, Primordial (Aquan), Sylvan
Environments
Poisonous Aura.

The attercroppe radiates an aura of insidious poison that slowly pollutes any water source. in which it immerses itself. Each hour the attercroppe is fully immersed in water, its aura transforms up to 10 gallons of the water into a deadly poison. A creature that drinks this poisoned water must succeed on a DC 12 Constitution saving throw or take 10 (3d6) poison damage and become poisoned for 1 hour.

Water Invisibility.

While fully immersed in water, the attercroppe is invisible. If it attacks, it becomes visible until the start of its next turn. The attercroppe can suppress this invisibility until the start of its next turn as a bonus action.

Innate Spellcasting. The attercroppe's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Attercroppe

Not yet described

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