Illustration Xan Drake

Azeban

Creature Codex
Challenge 4
(1,100 XP)
Robinloft Estimated CR 6
Medium fey, chaotic neutral
Armor Class 16 (natural armor)
Hit Points 78 (12d8+24)
Speed 40 ft., climb 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
14 (+2)
INT
15 (+2)
WIS
8 (-1)
CHA
18 (+4)
Saving Throws Dex +5, Wis +1
Skills Deception +6, Perception +1, Stealth +5
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with cold iron weapons
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 11
Languages Common, Elvish, Sylvan
Environments
Elusive.

The azeban can take the Dash, Disengage, or Hide action as a bonus action on each of its turns.

Magic Resistance.

The azeban has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. The azeban's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

Actions

Multiattack. The azeban makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Ear-Splitting Yawp (Recharge 5–6).

The azeban emits a piercing yell in a 15-foot cone. Each creature in the area must make a DC 14 Constitution saving throw. On a failure, a target takes 21 (6d6) thunder damage and is deafened for 1 minute. On a success, a creature takes half the damage but isn’t deafened. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw. A nonmagical object that isn’t being worn or carried also takes the damage if it’s in the area.

Azeban

Not yet described

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