Azeban
The azeban can take the Dash, Disengage, or Hide action as a bonus action on each of its turns.
The azeban has advantage on saving throws against spells and other magical effects.
Actions
The azeban emits a piercing yell in a 15-foot cone. Each creature in the area must make a DC 14 Constitution saving throw. On a failure, a target takes 21 (6d6) thunder damage and is deafened for 1 minute. On a success, a creature takes half the damage but isn’t deafened. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw. A nonmagical object that isn’t being worn or carried also takes the damage if it’s in the area.
Azeban
Not yet described
Duplication and Templates
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