Azi Dahaka
If Azi Dahaka fails a saving throw, it can choose to succeed instead.
Azi Dahaka has advantage on saving throws against spells and other magical effects.
Azi Dahaka’s three heads grant it advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Azi Dahaka gets two extra reactions that can be used only for opportunity attacks.
A creature that hits Azi Dahaka with a melee attack while within 5 feet takes 4 (1d8) piercing damage and 4 (1d8) poison damage as the dragon’s blood becomes biting and stinging vermin.
Actions
Azi Dahaka exhales a blast of wind and lightning in a 60-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw. On a failure, a target takes 22 (4d10) bludgeoning damage and 18 (4d8) lightning damage, is pushed 25 feet away from Azi Dahaka, and is knocked prone. On a success, a target takes half the bludgeoning and lightning damage and is pushed, but isn’t knocked prone. All nonmagical flames in the cone are extinguished.
Legendary Actions
Azi Dahaka
Not yet described
Duplication and Templates
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