Baby Storm Giant
horatio.fairburn
(1,100 XP)
Robinloft Estimated
CR
3
Armor Class
10
Hit Points
13 (2d8+4)
Speed
50 ft., swim 50 ft.
STR
16
(+3)
DEX
10
(+0)
CON
14
(+2)
INT
2
(-4)
WIS
6
(-2)
CHA
18
(+4)
Saving Throws
Str +5, Con +4, Wis +0, Cha +6
Skills
Athletics +5, Perception +0
Damage Resistances
cold
Damage Immunities
lightning, thunder
Senses
passive Perception 10
Languages
Common, Giant
Environments
Amphibious.
The giant can breathe air and water.
Thunderous Wail.
When the Baby Storm Giant cries, it is as loud as a peal of thunder. Anyone within 20 feet who does not have ear protection must make a DC 14 Dexterity Saving Throw to cover their ears. On a failure, they are Deafened for 1 hour. This is a Thunder effect.
Innate Spellcasting.
The giant's innate spellcasting ability
is Charisma
(spell save DC 14,
+6 to hit with spell attacks).
It can innately cast the following spells,
requiring no material components:
At will:
feather fall,
levitate
1/day each:
control weather
Actions
Multiattack.
The giant makes two club attacks.
Rock.
Ranged Weapon Attack: +5 to hit, range 60/240 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Club.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
Lightning Strike (Recharges after a Short or Long Rest).
The giant hurls a magical lightning bolt at a point it can see within 50 feet of it. Each creature within 10 feet of that point must make a DC 13 Dexterity saving throw, taking 8 (2d8) lightning damage on a failed save, or half as much damage on a successful one.
Baby Storm Giant
A very big, blue baby.
Duplication and Templates
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