Illustration Xan Drake

Badger Sentinel

trevorjsinclair
Challenge 1/2
(100 XP)
Robinloft Estimated CR 1/2
Medium beast, unaligned
Armor Class 13 (natural armor)
Hit Points 26 (4d8+8)
Speed 30 ft., burrow 10 ft.
STR
14 (+2)
DEX
10 (+0)
CON
15 (+2)
INT
6 (-2)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws
Skills Perception +3, Stealth +2
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft., passive Perception 13
Languages
Environments mountain
Constructed Nature.

A golem soldier doesn’t require air, food, drink, or sleep.

Keen Smell.

The badger has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The badger makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.
Dart. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Drill Attack (Recharge 5–6).

The Badger Sentinel rears back and launches itself at what it sees as an intruder. Must move 5 feet minimum and deals 2d6+2 damage piercing damage with a DC 12 Dexterity save for half damage.

Badger Sentinel

A two foot wide disc of stone has four short legs and a badger like head. A drill is on the top and bottom of the sentinel, which can be used to dig or as defense.

Badger Sentinels were used in ancient Dwarven Throgs (cities) both to help dig out new passageways and as defenders of the cities.

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