Bandit Captain
System Reference Document 5.1
(450 XP)
Robinloft Estimated
CR
3
Armor Class
15 (studded leather)
Hit Points
65 (10d8+20)
Speed
30 ft.
STR
15
(+2)
DEX
16
(+3)
CON
14
(+2)
INT
14
(+2)
WIS
11
(+0)
CHA
14
(+2)
Saving Throws
Str +4, Dex +5, Wis +2
Skills
Athletics +4, Deception +4
Senses
passive Perception 10
Languages
any two languages
Environments
arctic, coastal, desert, forest, hill, urban
Actions
Multiattack.
The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Dagger.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Scimitar.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Reactions
Parry.
The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
Bandit Captain
Not yet described
Known Relationships
Associations
Enemies
Duplication and Templates
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