Bar Brawl
Creature Codex
(700 XP)
Robinloft Estimated
CR
3
Armor Class
11
Hit Points
67 (9d12+9)
Speed
30 ft.
STR
14
(+2)
DEX
12
(+1)
CON
13
(+1)
INT
11
(+0)
WIS
10
(+0)
CHA
9
(-1)
Saving Throws
—
Skills
—
Damage Vulnerabilities
bludgeoning
Damage Resistances
piercing, slashing
Condition Immunities
charmed, frightened, paralyzed, petrified, prone, restrained, stunned
Senses
passive Perception 10
Languages
any two languages
Environments
Liquid Courage (Recharge 5–6).
As a bonus action, the bar brawl imbibes nearby alcohol to gain access to a hidden reservoir of audacity and grit. The bar brawl gains 7 (2d6) temporary hp for 1 minute.
Swarm.
The bar brawl can occupy another creature’s space and vice versa, and the bar brawl can move through any opening large enough for a Medium humanoid. Except for Liquid Courage, the bar brawl can’t regain hp or gain temporary hp.
Actions
Multiattack.
The bar brawl makes two melee attacks or two darts attacks.
Barstool.
Melee Weapon Attack: +4 to hit, reach 0 ft., one target. Hit: 14 (4d6) bludgeoning damage, or 7 (2d6) if the bar brawl has half its hit points or fewer.
Broken Bottles.
Melee Weapon Attack: +4 to hit, reach 0 ft., one target. Hit: 10 (4d4) slashing damage, or 5 (2d4) if the bar brawl has half its hit points or fewer.
Darts.
Ranged Weapon Attack: +3 to hit, range 20/40 ft., one target. Hit: 10 (4d4) piercing damage, or 5 (2d4) if the bar brawl has half its hit points or fewer.
Bar Brawl
Not yet described
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