Bark
Najx666
(700 XP)
Robinloft Estimated
CR
3
Armor Class
11
Hit Points
126 (12d20)
Speed
30 ft.
STR
12
(+1)
DEX
12
(+1)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Saving Throws
—
Skills
—
Damage Vulnerabilities
fire
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
frightened, poisoned
Senses
passive Perception 10
Languages
—
Environments
Innate Spellcasting.
Bark's innate spellcasting ability
is Wisdom
(spell save DC 10,
+2 to hit with spell attacks).
It can innately cast the following spells,
requiring no material components:
At will:
poison spray
3/day each:
entangle
Actions
Viney Fist.
Melee Weapon Attack: +3 to hit, reach 15 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Bark
A master of nature magic, Bark stands tall and regal, adorned with verdant vines and crowned with leaves that rustle with every breath of wind. With a flick of its wrist, forests spring forth from the barren ground, and landscapes reshape themselves at its whim.
Duplication and Templates
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