Barong
All allies within 30 feet of Barong gain a +6 bonus to saving throws as long as Barong is conscious.
Barong’s weapon attacks are magical. When he hits with any weapon, the weapon deals an extra 18 (4d8) radiant damage (already included below).
Barong has advantage on saving throws against spells and other magical effects.
Barong has advantage on attack rolls against a creature if at least one of his allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Barong can summon any combination of 2d4 good-aligned ghosts, uraeuses or couatls; 1d4 temple dogs, unicorns, or good-aligned wraiths; or one buraq or deva. The spirits and celestials appear in unoccupied spaces within 60 feet of Barong and act as his allies. They remain for 1 minute or until Barong dismisses them as an action.
Reactions
Legendary Actions
Barong
Not yet described
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