Bathhouse Drake
Creature Codex
(700 XP)
Robinloft Estimated
CR
4
Armor Class
16 (natural armor)
Hit Points
75 (10d8+30)
Speed
30 ft., fly 60 ft., swim 60 ft.
STR
15
(+2)
DEX
14
(+2)
CON
17
(+3)
INT
12
(+1)
WIS
18
(+4)
CHA
15
(+2)
Saving Throws
—
Skills
Medicine +6, Persuasion +4
Damage Resistances
fire
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., truesight 10 ft., passive Perception 14
Languages
Common, Draconic, Primordial
Environments
Amphibious.
The bathhouse drake can breathe air and water.
Soapy.
The bathhouse drake has advantage on ability checks and saving throws made to escape a grapple.
Innate Spellcasting.
The bathhouse drake's innate spellcasting ability
is Wisdom
(spell save DC 14,
+6 to hit with spell attacks).
It can innately cast the following spells,
requiring no material components:
At will:
create or destroy water,
misty step,
prestidigitation
3/day each:
control water,
fog cloud,
gaseous form,
lesser restoration
Actions
Multiattack.
The bathhouse drake makes three melee attacks: one with its bite and two with its claws. Alternatively, it can use Scalding Jet twice.
Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Claw.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Scalding Jet.
Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 7 (2d6) fire damage.
Steam Burst (Recharge 5–6).
The bathhouse drake creates a burst of hot steam. Each creature within 20 feet of it must make a DC 14 Constitution saving throw. On a failure, a target takes 14 (4d6) fire damage and is blinded for 1 minute. On a success, a target takes half the damage but isn’t blinded. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Bathhouse Drake
Not yet described
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