Illustration Xan Drake

Bathhouse Drake

Creature Codex
Challenge 3
(700 XP)
Robinloft Estimated CR 4
Medium dragon, lawful neutral
Armor Class 16 (natural armor)
Hit Points 75 (10d8+30)
Speed 30 ft., fly 60 ft., swim 60 ft.
STR
15 (+2)
DEX
14 (+2)
CON
17 (+3)
INT
12 (+1)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws
Skills Medicine +6, Persuasion +4
Damage Resistances fire
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., truesight 10 ft., passive Perception 14
Languages Common, Draconic, Primordial
Environments
Amphibious.

The bathhouse drake can breathe air and water.

Soapy.

The bathhouse drake has advantage on ability checks and saving throws made to escape a grapple.

Innate Spellcasting. The bathhouse drake's innate spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

Actions

Multiattack. The bathhouse drake makes three melee attacks: one with its bite and two with its claws. Alternatively, it can use Scalding Jet twice.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Scalding Jet. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 7 (2d6) fire damage.
Steam Burst (Recharge 5–6).

The bathhouse drake creates a burst of hot steam. Each creature within 20 feet of it must make a DC 14 Constitution saving throw. On a failure, a target takes 14 (4d6) fire damage and is blinded for 1 minute. On a success, a target takes half the damage but isn’t blinded. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Bathhouse Drake

Not yet described

Duplication and Templates

Want to make a new design starting from 'Bathhouse Drake'? Want to apply a template?