Illustration Xan Drake

Bearfolk Chieftain

Creature Codex
Challenge 6
(2,300 XP)
Robinloft Estimated CR 8
Medium humanoid (bearfolk), chaotic good (allegedly)
Armor Class 17 (chain shirt, shield)
Hit Points 150 (20d8+60)
Speed 40 ft.
STR
21 (+5)
DEX
14 (+2)
CON
16 (+3)
INT
9 (-1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws Dex +5, Wis +5
Skills Athletics +11, Insight +5, Intimidation +7, Persuasion +4, Survival +5
Senses darkvision 60 ft., passive Perception 12
Languages Common, Giant
Environments
Brute.

A melee weapon deals one extra die of its damage when the bearfolk cheiftain hits with it (included in the attack).

Frenzy.

As a bonus action, the bearfolk can trigger a berserk frenzy that lasts 1 minute. While in frenzy, it gains resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks and has advantage on attack rolls. Attack rolls made against a frenzied bearfolk have advantage.

Keen Smell.

The bearfolk has advantage on Wisdom (Perception) checks that rely on smell.

Savage Charge.

If the bearfolk moves at least 20 feet straight toward a creature and then hits it with a battleaxe attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the bearfolk can make one bite attack against it as a bonus action.

Actions

Multiattack. The bearfolk makes two attacks with its battleaxe and one with its bite.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
Battleaxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage, or 16 (2d10 + 5) slashing damage if used two-handed.
Leadership (Recharges after a Short or Long Rest).

For 1 minute, the bearfolk chieftain can, as a reaction, utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll, provided it can hear and understand the bearfolk chieftain. A creature can benefit from only one Leadership die at a time. This effect ends if the bearfolk chieftain is incapacitated.

Bearfolk Chieftain

Not yet described

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