Illustration Xan Drake

Bearing Golem

Tome of Beasts 2
Challenge 6
(2,300 XP)
Robinloft Estimated CR 5
Medium construct, unaligned
Armor Class 16 (natural armor)
Hit Points 75 (10d8+30)
Speed 30 ft.
STR
9 (-1)
DEX
18 (+4)
CON
16 (+3)
INT
8 (-1)
WIS
12 (+1)
CHA
3 (-4)
Saving Throws
Skills Perception +4, Stealth +7
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone
Senses darkvision 60 ft., tremorsense 30 ft., passive Perception 14
Languages understands the languages of its creator but can't speak
Environments
Ambusher.

In the first round of combat, the golem has advantage on attack rolls against any creature it has surprised.

False Appearance.

While the bearing golem is scattered, it is indistinguishable from a normal pile of ball bearings.

Immutable Form.

The golem is immune to any spell or effect that would alter its form.

Magic Resistance.

The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons.

The golem’s weapon attacks are magical.

Reform.

If the golem is scattered and has at least 1 hit point, it can reform as a bonus action in any space containing at least one of its ball bearings without provoking an opportunity attack. If it reforms within 5 feet of a prone creature, it can make one slam attack against that creature as part of this bonus action.

Scatter.

As a bonus action, the bearing golem can disperse, scattering its ball bearings in a 15-foot cube, centered on the space it previously occupied. A creature moving through a space containing any of the golem’s ball bearings must succeed on a DC 15 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn’t need to make the save. While scattered, the bearing golem can’t attack or move, except to reform, and it can’t be targeted by attacks or spells. It can still take damage from spells that deal damage in an area.

Actions

Multiattack. The golem makes two slam attacks. Alternatively, it uses its Steel Shot twice.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Steel Shot. Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Scattershot (Recharge 5–6).

The golem’s body explodes. Each creature within 15 feet of the golem must make a DC 15 Dexterity saving throw. On a failure, a creature takes 36 (8d8) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isn’t knocked prone. The golem immediately scatters.

Bearing Golem

Not yet described

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