Illustration Xan Drake

Behemoth

North
Challenge 6
(2,300 XP)
Robinloft Estimated CR 6
Huge giant, unaligned
Armor Class 17 (natural armor)
Hit Points 84 (8d12+32)
Speed 30 ft.
STR
20 (+5)
DEX
9 (-1)
CON
18 (+4)
INT
2 (-4)
WIS
3 (-4)
CHA
1 (-5)
Saving Throws Str +8, Con +7
Skills Intimidation -2, Perception -1
Damage Immunities acid, cold, fire, lightning, necrotic, poison, radiant, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Senses passive Perception 9
Languages
Environments
Territorial.

A Behemoth will only attack intruders that enter its territory. It will not attack other Behemoths.

Weak Spot.

A Behemoth is physically invulnerable from the neck down. Its only weak spot is its head. Any attack targeting a behemoth s head ignores its immunities, and is treated as a critical hit.

Actions

Club. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.
Kick. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. Target must make a DC 16 Strength saving throw. On a fail they are knocked prone.

Reactions

Reactive Kick. When an enemy moves in range, the Behemoth may use its kick attack as a reaction. Once it uses this reaction, it can’t react again until its next turn.

Behemoth

Not yet described

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