Bilwis
Creature Codex
(200 XP)
Robinloft Estimated
CR
2
Armor Class
13
Hit Points
49 (11d8)
Speed
0 ft., fly 40 ft. (hover)
STR
12
(+1)
DEX
16
(+3)
CON
10
(+0)
INT
10
(+0)
WIS
13
(+1)
CHA
16
(+3)
Saving Throws
—
Skills
—
Damage Resistances
lightning, thunder
Damage Immunities
poison
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
darkvision 60 ft., passive Perception 11
Languages
Primordial (Auran)
Environments
Air Form.
The bilwis can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Actions
Slam.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
Whirlwind (Recharge 5–6).
Each creature in the bilwis’ space and within 5 feet of it must make a DC 12 Strength saving throw. On a failure, a target takes 14 (4d6) bludgeoning damage and is knocked prone. On a success, a target takes half the bludgeoning damage and isn’t knocked prone.
Bilwis
Not yet described
Duplication and Templates
Want to make a new design starting from 'Bilwis'? Want to apply a template?