Illustration Xan Drake

Black Sun Orc

Creature Codex
Challenge 2
(450 XP)
Robinloft Estimated CR 2
Medium humanoid (orc), chaotic evil (allegedly)
Armor Class 14 (hide armor)
Hit Points 65 (10d8+20)
Speed 30 ft., climb 20 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
9 (-1)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws
Skills Perception +3, Stealth +4, Survival +3
Senses darkvision 60 ft., passive Perception 13
Languages Common, Orc
Environments
Aggressive.

As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Black Sun Sight.

Magical darkness doesn’t impede the Black Sun orc’s darkvision.

Light Sensitivity.

While in bright light, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Stone Camouflage.

The orc has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack. The orc makes two attacks with its greatclub or with its sling.
Greatclub. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Black Sun Orc

Not yet described

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