Illustration Xan Drake

Boris 2

horatio.fairburn
Challenge 3
(700 XP)
Robinloft Estimated CR 4
Medium humanoid (half-orc), any alignment (allegedly)
Armor Class 18 (natural armor)
Hit Points 52 (8d8+16)
Speed 30 ft.
STR
18 (+4)
DEX
11 (+0)
CON
15 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws Con +4, Wis +2
Skills Deception +4, Insight +2, Intimidation +4, Investigation +2, Perception +2, Stealth +2
Senses darkvision 60 ft., passive Perception 12
Languages Common, Orc
Environments urban
Brave.

Boris has advantage on saving throws against being frightened.

Relentless.

If the boris 2 takes 10 damage or less that would reduce it to 0 Hit Points, it is reduced to 1 hit point instead.

Savage Attacks.

On a critical hit, Boris can roll an additional damage die and add it to the extra crit damage.

Actions

Multiattack. Boris makes two melee attacks.
Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Leadership (Recharges after a Short or Long Rest).

For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

Reactions

Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Boris 2

Not yet described

Duplication and Templates

Boris 2 (horatio.fairburn) has been modified from other monsters.

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