Bulbous Violet
Tome of Beasts 2
(200 XP)
Robinloft Estimated
CR
1
Armor Class
12
Hit Points
38 (7d8+7)
Speed
20 ft., climb 20 ft.
STR
15
(+2)
DEX
14
(+2)
CON
13
(+1)
INT
2
(-4)
WIS
10
(+0)
CHA
2
(-4)
Saving Throws
—
Skills
—
Damage Immunities
acid
Senses
passive Perception 10
Languages
—
Environments
Acid Sacs.
When the violet takes bludgeoning, piercing, or slashing damage, each creature within 5 feet of the violet must succeed on a DC 12 Dexterity saving throw or take 2 (1d4) acid damage.
False Appearance.
While the violet remains motionless, it is indistinguishable from other large flowering plants.
Flesh Sense.
The violet can pinpoint, by scent, the location of flesh-based creatures within 60 feet of it.
Actions
Tendril.
Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 2 (1d4) acid damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained and takes 2 (1d4) acid damage at the start of each of its turns. The violet has two tendrils strong enough to grapple creatures; each can grapple only one target. If the acid damage reduces the target to 0 hp, the violet regains 7 (2d6) hp.
Bulbous Violet
Not yet described
Duplication and Templates
Want to make a new design starting from 'Bulbous Violet'? Want to apply a template?