Cadaver Sprite
Tome of Beasts 2
(100 XP)
Robinloft Estimated
CR
1/2
Armor Class
14
Hit Points
20 (8d4)
Speed
20 ft.
STR
5
(-3)
DEX
18
(+4)
CON
10
(+0)
INT
14
(+2)
WIS
13
(+1)
CHA
8
(-1)
Saving Throws
—
Skills
Perception +3, Stealth +8
Damage Vulnerabilities
bludgeoning
Damage Immunities
poison
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 13
Languages
—
Environments
Actions
Corrupting Bite.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 2 (1d4) necrotic damage, and the target must make a DC 12 Constitution saving throw or take 2 (1d4) necrotic damage at the start of its next turn.
Shortbow.
Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 7 (1d6 + 4) piercing damage. The target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
Invisibility.
The cadaver sprite magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.
Cadaver Sprite
Not yet described
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