Carse
Najx666
(10 XP)
Robinloft Estimated
CR
1/4
Armor Class
12
Hit Points
22 (3d8+9)
Speed
60 ft.
STR
14
(+2)
DEX
14
(+2)
CON
16
(+3)
INT
10
(+0)
WIS
10
(+0)
CHA
6
(-2)
Saving Throws
—
Skills
—
Condition Immunities
poisoned, unconscious
Senses
passive Perception 10
Languages
—
Environments
Carse Resilience.
The Carse has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.
Actions
Ram.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.
Carse
Not yet described
Duplication and Templates
Want to make a new design starting from 'Carse'? Want to apply a template?