Cave Giant Shaman
Tome of Beasts 2
(11,500 XP)
Robinloft Estimated
CR
12
Armor Class
16 (natural armor)
Hit Points
207 (18d12+90)
Speed
40 ft.
STR
27
(+8)
DEX
10
(+0)
CON
20
(+5)
INT
10
(+0)
WIS
15
(+2)
CHA
21
(+5)
Saving Throws
Dex +5, Con +10, Wis +7
Skills
Arcana +5, Athletics +13, Perception +7, Survival +7
Senses
darkvision 120 ft., passive Perception 17
Languages
Common, Giant
Environments
Sunlight Petrification.
If the cave giant shaman starts its turn in sunlight, it takes 20 radiant damage. While in sunlight, it moves at half speed and has disadvantage on attack rolls and ability checks. If the giant is reduced to 0 hp while in sunlight, it is petrified.
Spellcasting.
The giant is a 14th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will):
acid splash,
mage hand,
mending,
prestidigitation,
shocking grasp
1st level (4 slots):
burning hands,
expeditious retreat,
fog cloud,
shield
2nd level (3 slots):
enlarge/reduce,
shatter,
spider climb,
web
3rd level (3 slots):
gaseous form,
haste,
lightning bolt,
water breathing
4th level (3 slots):
ice storm,
polymorph,
wall of fire
5th level (2 slots):
cloudkill,
insect plague
6th level (1 slot):
disintegrate
7th level (1 slot):
reverse gravity
Actions
Multiattack.
The cave giant shaman makes two attacks: one with its club and one with its tusks.
Rock.
Ranged Weapon Attack: +13 to hit, range 60/240 ft., one creature. Hit: 30 (4d10 + 8) bludgeoning damage.
Tusks.
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) slashing damage, and, if the target is a Large or smaller creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
Club.
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 15 (3d4 + 8) bludgeoning damage.
Cave Giant Shaman
Not yet described
Duplication and Templates
Want to make a new design starting from 'Cave Giant Shaman'? Want to apply a template?