Cavefish Zombie
Tome of Beasts 2
(100 XP)
Robinloft Estimated
CR
1/4
Armor Class
10
Hit Points
37 (5d8+15)
Speed
20 ft., swim 40 ft.
STR
15
(+2)
DEX
10
(+0)
CON
16
(+3)
INT
3
(-4)
WIS
6
(-2)
CHA
3
(-4)
Saving Throws
Wis +0
Skills
—
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 8
Languages
understands the languages it knew in life but can't speak
Environments
Stench.
Any creature that starts its turn within 5 feet of the cavefish zombie must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the zombie’s Stench for 24 hours.
Undead Fortitude.
If damage reduces the cavefish zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead.
Actions
Slam.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Cavefish Zombie
Not yet described
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