Chaos-Spawn Goblin
Creature Codex
(100 XP)
Robinloft Estimated
CR
1
Armor Class
13 (natural armor)
Hit Points
22 (5d6+5)
Speed
30 ft.
STR
10
(+0)
DEX
14
(+2)
CON
12
(+1)
INT
10
(+0)
WIS
10
(+0)
CHA
6
(-2)
Saving Throws
—
Skills
Stealth +6
Damage Resistances
psychic
Condition Immunities
frightened
Senses
darkvision 60 ft., passive Perception 10
Languages
telepathy 120 ft.
Environments
Nimble Escape.
The chaos-spawn goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Multiattack.
The chaos-spawn goblin makes two attacks with its scimitar.
Scimitar.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Psychic Stab (Recharge 6).
The chaos-spawn goblin targets one creature that it can sense within 30 feet of it. The target must make a DC 12 Intelligence saving throw, taking 7 (2d6) psychic damage on a failed save, or half as much damage on a successful one.
Chaos-Spawn Goblin
Not yet described
Duplication and Templates
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