Chimeric Phantom
Tome of Beasts 2
(450 XP)
Robinloft Estimated
CR
1
Armor Class
11
Hit Points
36 (8d8)
Speed
0 ft., fly 40 ft. (hover)
STR
12
(+1)
DEX
13
(+1)
CON
10
(+0)
INT
13
(+1)
WIS
14
(+2)
CHA
5
(-3)
Saving Throws
—
Skills
—
Damage Resistances
acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses
darkvision 60 ft., passive Perception 12
Languages
any languages its constituent souls knew in life
Environments
Frightening Madness.
A chimeric phantom’s madness unnerves those nearby. Any creature that starts its turn within 10 feet of the chimeric phantom must succeed on a DC 12 Wisdom saving throw or be frightened until the start of its next turn. On a successful saving throw, the creature is immune to the chimeric phantom’s Frightening Madness for 24 hours.
Incorporeal Movement.
The chimeric phantom can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Actions
Multiattack.
The chimeric phantom makes two Maddening Grasp attacks.
Maddening Grasp.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) necrotic damage.
Chimeric Phantom
Not yet described
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