Illustration Xan Drake

Chort Devil

Tome of Beasts
Challenge 12
(8,400 XP)
Robinloft Estimated CR 16
Medium fiend (devil), lawful evil
Armor Class 18 (natural armor)
Hit Points 187 (15d8+120)
Speed 30 ft.
STR
24 (+7)
DEX
20 (+5)
CON
26 (+8)
INT
18 (+4)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws Str +11, Dex +9, Con +12, Int +8, Cha +9
Skills Athletics +11, Deception +9, Insight +9, Perception +9
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Damage Immunities cold, fire, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 19
Languages Celestial, Common, Draconic, Infernal, Primordial, telepathy 120 ft.
Environments
Devil’s Sight.

Magical darkness doesn’t impede the devil’s darkvision.

Magic Resistance.

The devil has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. The devil's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
3/day each: scorching ray (5 rays)

Actions

Multiattack. The chort devil makes three melee attacks with its flaming ranseur, or three melee attacks with its claws.
Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 12 (2d4 + 7) slashing damage plus 2 (1d4) Charisma damage.
Flaming Ranseur. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 12 (1d10 + 7) piercing damage plus 10 (3d6) fire damage.
Devilish Weapons.

Any weapons wielded by a chort devil do 10 (3d6) fire damage in addition to their normal weapon damage.

Chort Devil

Not yet described

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