Clacking Skeleton
Creature Codex
(450 XP)
Robinloft Estimated
CR
1/2
Armor Class
14 (natural armor)
Hit Points
45 (10d8)
Speed
30 ft.
STR
14
(+2)
DEX
12
(+1)
CON
11
(+0)
INT
6
(-2)
WIS
8
(-1)
CHA
5
(-3)
Saving Throws
—
Skills
—
Damage Vulnerabilities
bludgeoning
Damage Immunities
poison
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 9
Languages
understands all languages it knew in life but can't speak
Environments
Horrid Clacking.
If the clacking skeleton moves at least 10 feet, each beast or humanoid within 30 feet of the skeleton that can hear it must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn.
Actions
Multiattack.
The clacking skeleton makes two attacks: one with its glaive and one with its gore or two with its shortbow.
Gore.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Glaive.
Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.
Shortbow.
Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Clacking Skeleton
Not yet described
Duplication and Templates
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