Cleric Beast
horatio.fairburn
(1,800 XP)
Robinloft Estimated
CR
5
Armor Class
20 (natural armor)
Hit Points
76 (8d12+24)
Speed
40 ft.
STR
20
(+5)
DEX
18
(+4)
CON
16
(+3)
INT
12
(+1)
WIS
13
(+1)
CHA
8
(-1)
Saving Throws
Dex +7
Skills
Acrobatics +7, Athletics +11, Intimidation +2
Damage Vulnerabilities
fire; slashing from magic weapons
Damage Resistances
bludgeoning, lightning
Senses
passive Perception 11
Languages
understands common but can't speak
Environments
urban
Grappler.
The cleric beast has advantage on Attack rolls against any creature Grappled by it.
Pounce.
If the cleric beast moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the cleric beast can make one grab attack against it as a bonus action.
Actions
Multiattack.
The Cleric Beast uses its claw attack 4 times.
Claw.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Grab.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage. On a successful Grab attack, the target is grappled (escape DC 14) if it is a Large or smaller creature and the Cleric Beast doesn’t have any other creature grappled.
Cleric Beast
Not yet described
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