Illustration @FreezusArctica

Cleric Beast

horatio.fairburn
Challenge 5
(1,800 XP)
Robinloft Estimated CR 5
Huge monstrosity, unaligned
Armor Class 20 (natural armor)
Hit Points 76 (8d12+24)
Speed 40 ft.
STR
20 (+5)
DEX
18 (+4)
CON
16 (+3)
INT
12 (+1)
WIS
13 (+1)
CHA
8 (-1)
Saving Throws Dex +7
Skills Acrobatics +7, Athletics +11, Intimidation +2
Damage Vulnerabilities fire; slashing from magic weapons
Damage Resistances bludgeoning, lightning
Senses passive Perception 11
Languages understands common but can't speak
Environments urban
Grappler.

The cleric beast has advantage on Attack rolls against any creature Grappled by it.

Pounce.

If the cleric beast moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the cleric beast can make one grab attack against it as a bonus action.

Actions

Multiattack. The Cleric Beast uses its claw attack 4 times.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Grab. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage. On a successful Grab attack, the target is grappled (escape DC 14) if it is a Large or smaller creature and the Cleric Beast doesn’t have any other creature grappled.

Cleric Beast

Not yet described

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