Illustration Xan Drake

Clockwork Abomination

Tome of Beasts
Challenge 5
(1,800 XP)
Robinloft Estimated CR 5
Large construct (devil), lawful evil
Armor Class 16 (natural armor)
Hit Points 76 (8d10+32)
Speed 30 ft., climb 30 ft.
STR
21 (+5)
DEX
12 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws Dex +4, Con +7
Skills Athletics +11, Perception +6, Stealth +4
Damage Resistances acid, cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 16
Languages Common, Infernal
Environments
Additional Legs.

Four legs allow the clockwork abomination to climb at a speed equal to its base speed and to ignore difficult terrain.

Immutable Form.

The clockwork abomination is immune to any spell or effect that would alter its form.

Infernal Power Source.

When a clockwork abomination falls to 0 hp, its infernal battery explodes. Creatures within 10 feet of the clockwork abomination take 14 (4d6) fire damage, or half damage with a successful DC 14 Dexterity saving throw.

Piston Reach.

The abomination’s melee attacks have a deceptively long reach thanks to the pistons powering them.

Actions

Multiattack. The clockwork abomination makes one bite attack and one slam attack.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage.
Slam. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage.
Breath Weapon (Recharge 5–6).

The clockwork abomination’s Infernal Power Source allows it to breathe fire in a 20-foot cone. Targets in this cone take 22 (4d10) fire damage, or half damage with a successful DC 14 Dexterity saving throw.

Clockwork Abomination

Not yet described

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