Clockwork Abomination
Four legs allow the clockwork abomination to climb at a speed equal to its base speed and to ignore difficult terrain.
The clockwork abomination is immune to any spell or effect that would alter its form.
When a clockwork abomination falls to 0 hp, its infernal battery explodes. Creatures within 10 feet of the clockwork abomination take 14 (4d6) fire damage, or half damage with a successful DC 14 Dexterity saving throw.
The abomination’s melee attacks have a deceptively long reach thanks to the pistons powering them.
Actions
The clockwork abomination’s Infernal Power Source allows it to breathe fire in a 20-foot cone. Targets in this cone take 22 (4d10) fire damage, or half damage with a successful DC 14 Dexterity saving throw.
Clockwork Abomination
Not yet described
Duplication and Templates
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