Clockwork Archon
The clockwork archon can carry up to six Medium or eight Small creatures inside its torso. Creatures inside the archon have total cover against attacks and other effects outside the archon. The two escape hatches sit in the torso and can each be opened as a bonus action, allowing creatures in or out of the archon.
The clockwork archon is immune to any spell or effect that would alter its form.
The clockwork archon has advantage on saving throws against spells and other magical effects.
The clockwork archon deals double damage to objects and structures.
Actions
The clockwork archon unleashes a brilliant beam in a 90-foot line that is 10-feet wide. Each creature in that line must make a DC 17 Dexterity saving throw, taking 58 (13d8) radiant damage on a failed save, or half as much damage on a successful one.
Clockwork Archon
Not yet described
Duplication and Templates
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