Illustration Xan Drake

Clockwork Huntsman

Tome of Beasts
Challenge 3
(700 XP)
Robinloft Estimated CR 3
Medium construct, unaligned
Armor Class 14 (natural armor)
Hit Points 110 (20d8+20)
Speed 40 ft.
STR
17 (+3)
DEX
14 (+2)
CON
12 (+1)
INT
4 (-3)
WIS
10 (+0)
CHA
1 (-5)
Saving Throws Str +5, Dex +4
Skills Perception +4, Survival +4
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 14
Languages understands Common but can't speak
Environments
Immutable Form.

The clockwork huntsman is immune to any spell or effect that would alter its form.

Magic Resistance.

The clockwork huntsman has advantage on saving throws against spells and other magical effects.

Actions

Net Cannon. Ranged Weapon Attack: +4 to hit, range 15/30 ft., one target. Hit: the target is restrained. A mechanism within the clockwork huntsman’s chest can fire a net with a 20-foot trailing cable anchored within the huntsman’s chest. A creature can free itself (or another creature) from the net by using its action to make a successful DC 10 Strength check or by dealing 5 slashing damage to the net. The huntsman can fire up to four nets before it must be reloaded.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Explosive Core.

The mechanism that powers the huntsman explodes when the construct is destroyed, projecting superheated steam and shrapnel. Every creature within 5 ft. of the construct takes 10 (3d6) fire damage, or half damage with a successful DC 13 Dexterity saving throw.

Clockwork Huntsman

Not yet described

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