Illustration Xan Drake

Clockwork Watchman

Tome of Beasts
Challenge 1/2
(100 XP)
Robinloft Estimated CR 1
Medium construct, unaligned
Armor Class 14 (natural armor)
Hit Points 55 (10d8+10)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
5 (-3)
WIS
10 (+0)
CHA
1 (-5)
Saving Throws Con +3
Skills Athletics +4, Perception +4
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 14
Languages Common
Environments
Immutable Form.

The clockwork watchman is immune to any spell or effect that would alter its form.

Magic Resistance.

The clockwork watchman has advantage on saving throws against spells and other magical effects.

Actions

Net Cannon. Ranged Weapon Attack: +3 to hit, range 15/30 ft., one target. Hit: the target is restrained. A mechanism within the clockwork huntsman’s chest can fire a net with a 20-foot trailing cable anchored within the watchman’s chest. A creature can free itself (or another creature) from the net by using its action to make a successful DC 10 Strength check or by dealing 5 slashing damage to the net at AC 10. The watchman can fire up to four nets before it must be reloaded.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Halberd. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.

Clockwork Watchman

Not yet described

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