Clurichaun
Tome of Beasts
(50 XP)
Robinloft Estimated
CR
1
Armor Class
14 (natural armor)
Hit Points
22 (4d4+12)
Speed
30 ft.
STR
13
(+1)
DEX
12
(+1)
CON
16
(+3)
INT
10
(+0)
WIS
8
(-1)
CHA
16
(+3)
Saving Throws
Con +5
Skills
Perception +1, Stealth +3
Condition Immunities
frightened, poisoned
Senses
passive Perception 11
Languages
Common, Elvish, Sylvan
Environments
Clurichaun’s Luck.
Clurichauns add both their Dexterity and Charisma modifiers to their Armor Class.
Magic Resistance.
The clurichaun has advantage on saving throws against spells and other magical effects.
Innate Spellcasting.
The clurichaun's innate spellcasting ability
is Charisma
(spell save DC 13,
+5 to hit with spell attacks).
It can innately cast the following spells,
requiring no material components:
At will:
mending,
minor illusion,
purify food and drink,
vicious mockery
1/day each:
blur,
calm emotions,
heroism,
sleep,
suggestion
Actions
Improvised Weapon.
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 3 (1d4 + 1) bludgeoning, piercing, or slashing damage, depending on weapon.
Unarmed Strike.
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 1 bludgeoning damage.
Clurichaun
Not yet described
Duplication and Templates
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