Illustration Xan Drake

Cookie Golem

horatio.fairburn
Challenge 5
(1,800 XP)
Robinloft Estimated CR 4
Tiny construct, unaligned
Armor Class 20 (natural armor)
Hit Points 35 (10d4+10)
Speed 10 ft.
STR
8 (-1)
DEX
20 (+5)
CON
12 (+1)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws
Skills
Damage Immunities acid, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands the languages of its creator but can't speak
Environments
Berserk.

Whenever the golem starts its turn with 15 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.

Fire Absorption.

Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form.

The golem is immune to any spell or effect that would alter its form.

Magic Resistance.

The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons.

The golem’s weapon attacks are magical.

Actions

Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 10 (2d10 - 1) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.
Haste (Recharge 5–6).

Until the end of its next turn, the golem magically gains a +50 foot bonus to its movement speed, a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action.

Golems

“In ancient vaults and forgotten workshops, where arcane symbols glow and old chants echo, the Golem stirs— a construct of material and magic, bound to a creator’s will.”

Golems are creations of artifice and enchantment, embodying the pinnacle of magical craftsmanship and elemental binding.

Crafted Protectors. Golems are sculpted from a variety of materials, be it clay, stone, iron, or even rarer substances. They stand as silent sentinels, their forms often resembling humanoid statues, waiting for the command to awaken.

Elemental Essence. A golem’s heart is not one of flesh, but of raw elemental energy. This animating force gives them life, strength, and purpose, making them nearly unstoppable when set upon a task.

Bound to Serve. Golems possess no will of their own. They act solely based on the instructions imbued upon their creation or as directed by their master. This unwavering loyalty makes them ideal guardians and servants.

Magical Immunity. Due to their arcane nature, golems often exhibit resistance or even immunity to certain spells and magical effects. They are a testament to the mastery of their creator’s magical prowess.

Silent Might. Golems do not speak or show emotion. Their movements are deliberate and unstoppable. When they engage in combat, they do so with a methodical and relentless force, using their inherent might to crush adversaries.

Legacy of Creation. Golems, while formidable, are often a reflection of their creator’s intent, genius, and sometimes, hubris. They serve as both protectors and reminders of the boundaries of magical innovation.

Cookie Golem

Not yet described

Duplication and Templates

Cookie Golem (horatio.fairburn) has been modified from other monsters.

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