Coral Golem
North
(2,900 XP)
Robinloft Estimated
CR
7
Armor Class
16 (natural armor)
Hit Points
136 (13d12+52)
Speed
30 ft.
STR
20
(+5)
DEX
9
(-1)
CON
18
(+4)
INT
3
(-4)
WIS
11
(+0)
CHA
1
(-5)
Saving Throws
—
Skills
—
Damage Immunities
poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 120 ft., passive Perception 10
Languages
understands Aquan but can't speak
Environments
coastal, underwater
Aquatic Reconstruction.
Whenever a golem is touching a body of saltwater of a size equal to or greater than its own size, it regains 10 hit points at the start of each of its turns.
Immutable Form.
The golem is immune to any spell or effect that would alter its form.
Magic Resistance.
The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons.
The golem’s weapon attacks are magical.
Water Absorption.
Any water based spell that effects the golem instead heals it for 1d6 hit points per level of the spell slot used.
Actions
Multiattack.
The golem makes two slam attacks, or one slam attack and one coral shard attack.
Coral Shard.
Ranged Weapon Attack: +8 to hit, range 30/60 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Slam.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Coral Golem
Not yet described
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