Illustration Xan Drake

Cueyatl Sea Priest

Creature Codex
Challenge 1
(200 XP)
Robinloft Estimated CR 1/2
Small humanoid, lawful evil (allegedly)
Armor Class 11
Hit Points 45 (10d6+10)
Speed 30 ft., climb 20 ft., swim 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws Dex +3
Skills Medicine +4, Religion +2
Senses darkvision 60 ft., passive Perception 12
Languages Cueyatl, Primordial (Aquan)
Environments
Amphibious.

The cueyatl can breathe air and water.

Jungle Camouflage.

The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.

Slippery.

The cueyatl has advantage on saving throws and ability checks made to escape a grapple.

Speak with Sea Life.

The cueyatl sea priest can communicate with amphibious and water breathing beasts and monstrosities as if they shared a language.

Standing Leap.

The cueyatl’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Spellcasting. The cueyatl sea priest is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

Actions

Trident. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack, plus 7 (2d6) poison damage, or 4 (1d8) piercing damage plus 7 (2d6) poison damage if used with two hands to make a melee attack.

Cueyatl Sea Priest

Not yet described

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