Darakhul Shadowmancer
A darakhul in a prepared disguise has advantage on Charisma (Deception) checks made to pass as a living creature. While using this ability, the darakhul loses its stench.
While in dim light or darkness, the darakhul shadowmancer can take the Hide action as a bonus action.
Any creature that starts its turn within 5 feet of the darakhul must succeed on a DC 13 Constitution saving throw or be poisoned until the start of its next turn. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the darakhul’s Stench for the next 24 hours. A darakhul shadowmancer using this ability can’t also benefit from Master of Disguise.
While in sunlight, the darakhul has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The darakhul shadowmancer and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.
Actions
Darakhul Shadowmancer
Not yet described
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